RetroCube
Flip gravity, dodge impossible geometry, and chase the clean run. The original iOS challenge is back with bosses, minigames, speedrun routes, and hardcore stages intact.
Play betaIndependent software maker
I'm Thomas Patierno. I build software, playful experiments, and second lives for the iOS games I made years ago.
The app remakes · Playable now
Five games, rebuilt from their original source and assets for modern screens. No emulators. No installs. Just press play.
Flip gravity, dodge impossible geometry, and chase the clean run. The original iOS challenge is back with bosses, minigames, speedrun routes, and hardcore stages intact.
Play betaA sprawling cat-rescue platformer rebuilt from its original Objective-C source. Explore 172 authored scenes with the original art, music, challenges, and ten-room Fatso finale.
Play betaGuide a tiny pixel cat through a relentlessly accelerating field of spikes. Variable jumps, rare mythical sections, and the original rainbow chaos make every run its own story.
Play betaThe sequel opens the run up: rescue six follower cats, survive streamed terrain, break into mythical sequences, and spend your limited revives wisely as the pace climbs.
Play betaTurn eight bits into the number you need before the next spike arrives. Solve it and the threat becomes your weapon across 120 levels, three difficulties, and a string of bosses.
Play betaBeyond the remakes
Selected software from Thomas Patierno—some current, some preserved as a snapshot of where the work began.

macOS app · Available now
Separate the singer from the band in real time while you listen to any audio playing on your Mac. Make focus mixes, practice with backing tracks, or reshape the mix your way.

Spotify integration · Closed beta
Keep the song and skip the profanity. Set precise jump points for words or moments you don't want to hear, and Songworm keeps Spotify moving past the parts you marked.

iOS game · browser game · play now
The bigger follow-up: 70+ levels, 180+ cats to rescue, boss battles, minigames, and a level editor. Its 2020 web remake was hand-coded without AI.

Browser game · Play now
A one-button arcade challenge built around a single decision: when to hop. Cross endless roads, railroads, and rivers while the pressure closes in.
About the work
This is one developer's living catalog of games, utilities, and internet-sized experiments.
The remake collection began with a simple idea: old software shouldn't disappear just because its original device moved on. Each web edition is rebuilt from the real Objective-C source and original assets, preserving the feel while making the games easy to play again.
Alongside the archive, Thomas continues to build focused tools and curious products—small pieces of software with a clear point of view.